RTS2 is my unofficial title for my second-generation Real time strategy project in the Unity engine. This is a direct sequel project to my Endless Tank Slaughter project, though it uses none of the code in that game.

The standing goal is to build a complete RTS game in Unity, featuring all the Command & Conquer style mechanics of resource harvesting, unit construction, base-building and combat.


Currently the game has extensive issues with processing power, it slows down most computers quite quickly as the crystals are not very efficiently scripted. I'll be working on that more later.


Current Features:

Still to come:

The Game:

RTS2: online playable game

Download link : Windows : Mac